You know, the place where you had to periodically go to use in-game gold to buy better items because the drops in the game were rarely better than ‘suitable’ and the drop rates were in fact tied to the auction house itself. At the time of release, Diablo III did not follow this simple logic, and it’s hard to say exactly why - perhaps it had something to do with the whole auction house thing. This is logical, if you fight a huge boss-type character in an action RPG you expect good items to drop after they’re defeated. That’s right, a legendary item after a boss fight. In Reaper of Souls, slaying the Act I boss ‘The Butcher’ will always drop a legendary item in addition to a few yellow rare items whose stats are now pre-set. The yellow, or rare items, in Diablo III are the ones that you need to identify, meaning their stats would be randomly generated (based on a set of many rules, factors, etc.), with the outcome usually being something usually not suited to your character. These battles (on the higher difficulty levels especially) take a bit of time and endurance to get through, and previously the rewards would be a few yellow items for your trouble. Called Loot 2.0 by Blizzard, this new loot system more than lives up to its namesake as it’s pretty much a complete overhaul.įor those familiar with the game, at the end of each Act you know that you’ll come face to face with the end boss for that chapter and battle it out in a substantial arena - one that’s usually engulfed in flames. Reaper of Souls - the first expansion to Diablo III - which naturally adds a new Act that continues the story, a new character class, expanded crafting, and so forth, also fundamentally changes the entire loot system. They were still rare but now they were also highly sought after. This was subsequently changed for obvious reasons, and fixed in a patch that made these items not only appear ever-so-slightly more often, but also made them worth equipping in the first place. Blizzard actually went on record at the time to state that these items were never meant to be the best in the game, which made them more like vanity items, which was pretty weird, in the sense that it made none. Getting one of these deep orange coloured items to actually be any good or suited to your character was even rarer. When Diablo 3 was released in mid-2012, a legendary item drop was an extremely rare occurrence.
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