![]() ![]() ![]() Now let's use any skill and it will do pretty much the same. If you don't have any talents you can only apply one stack of one ailment per hit. If you hit an enemy the phys dmg can stun (which is no ailment) and then the only ailment which could be applied would be poison. Which dmg type does which ailment was allready covered. ![]() What I don't get is the BE description says it converts damage to rend, but no rend shows at all for the full stats of BE. What I don't get is that for Bleeding Edge if I check the skill in the 'S' window it says the ailment is poison which kind of makes sense since my two handed sword has poison. Under your character sheet you can mouse over each type of damage type to see the chance of causing it's corresponding statuses. So if you have an ability or a weapon that does a certain damage type (say Rend) you will always do that damage with that attack, but you also have an Ailment Status chance, in this example,Rend can cause bleeding which is a damage over time effect. Originally posted by IntheCoconut:Each type of damage has a chance to cause a status effect. Shadow Damage has a natural chance to apply Cursed to its target. Sacred Damage has a natural chance to inflict Weakness to its target. Lightning Damage has a natural chance to Shock their target.Īether Damage has a natural chance to inflict Stasis on its target. Rend Damage, has a natural chance to apply Bleed to their target.įire Damage, has a natural chance to apply Burn on their target.įrost Damage has a natural chance to Freeze their target. Toxic Damage, has a natural chance to inflict Poison which deal Toxic Damage over time to its target. ![]() Physical Damage, is the default Damage type for Weapons. Here is the breakdown from the Wolcen wiki Each type of damage has a chance to cause a status effect. ![]()
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